Goal
Be the first player to reach 5000 points. Roll six dice, bank scoring combos, and push your luck — but if a roll scores nothing, you GREED OUT and lose everything banked that turn.
Scoring & Combos
| 1× G | 50 | 3× G | 500 |
| 1× D | 100 | 3× R | 400 |
| 3× $ | 600 | 3× E | 300 |
| 4× D | 1000 | $GREED / Full set | 1000 |
| 6 of a kind | 5000 | extra matching die +50 / +100 |
Dice: E light green, E blue, G yellow, R red, $ dark green, D black. Only G and D score as single dice. Every other symbol needs 3+ to score. A 4-of-a-kind pays the trio value plus any extra single (e.g. 4× G = 500 + 50 = 550).
$GREED (Full set) needs both coloured E's. To earn the 1000-point full set you must have one of every symbol in a single roll — including both the light-green E and the blue E. Two E's of the same colour do not complete the set. Note: the two E colours are separate entities — a 3-of-a-kind must be 3× light-green E or 3× blue E, never a mix of colours.
How a Turn Works
- Roll all six dice. Tap the scoring dice to set them aside.
- Bank your points, or roll the remaining dice for more.
- Set-aside dice are safe; only the dice you reroll are at risk.
- If a reroll shows zero scoring dice → GREED OUT: the whole turn is forfeited (0 scored, passed on).
- Roll all six again (a "hot roll") and the turn continues.
Ending the Game (First to 5000)
When any player crosses 5000, the final round begins. Every other player gets one last turn to try to overtake. Highest total after those final turns wins.
Strategy — roll bust on purpose to delay the end: If you're near 5000 but an opponent is also close, banking a thin lead (e.g. you're on 4900, roll +200 → 5100) opens the final round and hands them a free last turn to beat you. Instead, reroll your remaining dice — if you bust, the turn ends at 0 and the final round is not triggered yet, buying you another go next round to land a bigger, safer lead.
Single-Player vs AI
Add your name as Player 1, then flip the Ai Opponent slider on 1–3 seats (named Claude, Gwen, Gemma). The AI rolls, banks the best scoring set, and uses positional strategy near 5000 — including the deliberate bust above.